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What I have done since the released version:
- predefined random is calculated at program start instead of every form load (may fix some replay problems)
- improved model editor 2D display
- unit formations are rectangular again (Mod operator behaves differently in VB 2005)
- replaced Windows API calls with .NET function calls
Current roadmap:
I am trying to implement walls again! I have planned out my implementation much better than when I wrote the original wall implementation for version 1.1.1 alpha.
- Rewrite the wall code from scratch using a new implementation based on convex polygons. Support collision detection and editing walls in the editor.
- Allow units to walk on (but not climb) walls. Implement pathfinding. Add a stone dropper unit.
- Implement passages that allow units to climb or walk through walls. Add ram and ladder units.
- Add a cannon unit with projectiles that damage walls.
- Give the faction AI the ability to attack and defend walls. Implement fire at will.
- Implement grouping. Add a basic tutorial and new music. This would be the first 1.1 beta release.
- Let paper build walls.
- Change the resource model to a fixed amount of stone for building walls and rate-based food for feeding units. Make buildings summon units from off the map instead of immediately making units.
- Give the faction AI the ability to build walls and use the new resource model.