Here are some games that don't justify having their own pages, but are still worth mentioning:
- Death by Time Travel (repo): A game with time-warping fields that can take you to the end of the universe, thus "killing" you solely by using time manipulation. Originally made at CodeDay LA in February 2016, but I've improved the game since then.
- Return of the Trojans: This is a team-based shooting game inspired by Star Wars: Battlefront II made by Zachary Metcalf, Vansh Jain, and me using C# and XNA as a final project in fall 2013.
- German Whist: This is a Java implementation of the German Whist card game, using a (buggy) client-server model and including an AI client. Checkout the no_networking branch for a version that does not use networking. I made this for a computer science class in fall 2012.
- Bored Game Jam: I had a few hours to make a game for a board game jam hosted by my school's game development club in fall 2012, but I didn't want to make a board game so I found an excuse to make this computer game instead. . . .
- Space Junk: A growing problem is the increasing amount of space junk orbiting around Earth, consisting of unused satellites and bits of objects that aren't used anymore. The game Space Junk encourages you to explore the solar system while keeping the planetary neighborhood clean. You lose health if you run into any object (including your own propellant!) other than those that you collect. There are 4 solar systems in the game: Classic Mode, They Don't Like You, Spawners, and War of the Worlds. I wrote this Qt game in C++ for a computer science class in spring 2012.