Afdarts (Acronym for Downing Andrew Real-Time Strategy) is a 3D real-time strategy (RTS) game/engine that is made in Visual Basic and uses DirectX. Instead of units being individual people, units are predefined groups, though they can be predefined to contain only one individual. You can download Afdarts from SourceForge. A model editor is included to help you make models in my custom format. The video below is of version 1.0.5, but there is also an AI demo of version pre-0.3.6 and a gameplay video of version 0.1.0 beta.

1/4/2012 - Afdarts 1.1.8 alpha released
Recently I had several days to spare, so I figured why not make another release of Afdarts? Afdarts 1.1.8 alpha doesn't have many visible changes, but it also contains internal changes in preparation for planned future features.

Changelog:
- wall overlap subtraction can now handle cases where one wall completely surrounds another wall
- immovable individuals and individuals with no health no longer bounce off from walls
- continuing during error prompt no longer minimizes the game

2/19/2011 - Afdarts 1.0.5 released
Afdarts 1.0.5 has been released, incorporating various changes that were made in the past year and an updated Microsoft Office VBA port. As Afdarts development progresses, the 1.0 and 1.1 branches share less code so changes to the 1.0 branch are becoming quite rare. Furthermore, the 1.0 branch has reached such a level of stability that I am paranoid about introducing bugs. Therefore, I think Afdarts 1.0.5 will be the last 1.0.x release. Enjoy!

Changelog:
- clicking an individual with no health no longer can select its unit
- renamed "infinitersc" cheat to "free"
- improved rock texture
- deleted unused code in clsCmd
- saved videos always start at 0.bmp
- program no longer exits if DirectMusic cannot initialize
- users can no longer attempt to delete every unit
- added input validation for save cutscene filename and save video FPS
- program name can now be set in skin.ini
- added VBA port in Afdarts VBA.ppt

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